The release notes from the developers reveal tons of awesome new features to play with:

World Persistence:
* Changes made in Vox-L worlds will now be saved automatically
* Schematics will be automatically created out of things you build in Vox-L
* Editing these schematics in the schematic editor will change the in-Vox-L structures and vice versa
* Schematics from can be loaded into Minecraft and vice versa (was already a feature, but more significant now that schematics are generated automatically in Vox-L)

Player is now a physical object:
* Player will get knocked back by attacking creatures
* Player can push other physical objects out of the way
* Player is affected by gravity blocks (see below)
* Player’s head bobs when player lands

Music:
* Several procedural music tracks are automatically mixed at runtime to produce ambient music

New World Artifact:
* Stone Island world. Small world that loads quickly. Good for testing. Looks cool with the Earth skybox (feels like you’re on the moon).

New Weapon Artifacts:
* Black hole wand
* Sun wand
* Diamond wand
* Fire sword
* Lightning Mace

Vox-L Lightsaber
* Light Saber Pack:
* Blue
* Red
* Green
* Purple

Custom Block Artifacts:
* Pack of 6 Mario-themed blocks

Mario Themed Blocks

* Pack of 25 spaceship themed sci-fi blocks

Gameplay Artifacts:
* Gravity block (attracts nearby physical objects — NPCs, players, balls, block drops, etc.). Multiple gravity blocks can be used in tandem to multiple physical forces on things.

Gravity Blocks in Vox-L
* Block drops — Breaking blocks will drop an item pickup of the broken block’s type.

UI:
* Downloaded Vox-L will display “Loading…” in bottom left when the in-game browser is loading (helps ameliorate the feeling that the game is not responding when you click a UI element that loads a new page).
* Downloaded Vox-L’s normal blockly coding interface (non-badges) now has a back button in the tool bar.
* Web version loads slightly faster when you have large numbers of artifacts or a large persistent world

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