This week on the grand adventure that is our weekly Twitch stream (Thursdays 5PM PST! Archives here!) we held an inaugural LearnToMod maze-building contests, asking some of our fans to send in their best creations! We picked five of the top submissions and showed them off on-air, evaluating each’s strength’s and weaknesses and how each of the mazes took a different, cool approach to maze-building. It was a blast, so stay tuned in the future for more contests!

That's a maze *within* a maze!

That’s a maze *within* a maze!

This week’s stream didn’t just show off the awesome mazes we got – it also served as an introduction to our powerful Schematics Editor, which allows users to design everything from mazes and houses to cars and giant cat faces with TNT for eyes. Speaking of giant cat faces with TNT for eyes, Sarah showed off the ease of use and dynamic quality of the Schematics Editor by quickly and painlessly building an adorable abomination we dubbed the “CatBunny” (#CBD for short). Then, we put it in the world with the touch of a button (well, and the use of the “paste schematics” code block in the World tab) and voilà! The CatBunny came alive, and was promptly blown up by Carlos. C’est la vie!

The #CBD, it all its CBD glory.

The #CBD, it all its CBD glory.

Just to spite Carlos, we decided to make hundreds of thousands of CatBunnies using drones. Since placing schematics in your world is tied to its own code block, you can easily drag it into a loop and have it repeat multiple times with one click. Imagine making a whole city like that…

That's one big cat.

That’s one big cat.

Finally, serial-troublemaker Carlos put away the trouble and brought out the helpful as he showed us all how to make a cheat-proof maze using a combination of ingenuity, guile, and “block_break” events. Using events, which are found under the, well, Events tab, you can do some really powerful stuff, performing intricate functions every time a player moves, places a block, hits something, and, even, dies, as well as every few seconds or after a set time. Here, we set it so that every time a player tried to place or break a block, the game wouldn’t let them, immediately deleting the block and leaving said player in a state of intense shame. Carlos did a great job of showing us how to use code to help make a game fair and balanced for all its players, right before blowing a hole in the middle of the maze and flying off into the night. I won’t say I didn’t see it coming, but…I didn’t see it coming.

Coding!

Coding!

Next week, we’re back to the Zombie Mod! We’ve got improvements – more mazes, more levels, more loot, and, most importantly, more zombies! Stay tuned!

-The #ContentCrew

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